There are different types of damage, depending on the weapon of attack: An end-of-calculation limit on how much maximum damage can be dealt per hit marker to another player. ^ h Reduces the target's damage resistance value, and calculates damage based off of that lowered value. Occurs after damage resistance calculation. ^ g Incoming damage is reduced by a percentage.
^ f Chance to avoid 100% of incoming damage. ^ e Weapons cannot be equipped when their durability reaches 0. ^ d Damage done to the player in V.A.T.S. Melee/unarmed damage done by the player is doubled.
^ c Damage done to the player in V.A.T.S. ^ b Damage done to the player in V.A.T.S.
^ a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR. The final damage delivered to the target, can be possibly modified by various factors, depending on the game: